Symphony of the Night (Prologue) [Castlevania Series]

An animatic reimagining of the opening sequence from Konami’s 1997 classis, Castlevania: Symphony of the Night. One of my favorite games!

Storyboards, character design, 3D room (aside from the skull), and editing are done by me. Audio and characters from Castlevania: Symphony of the Night (PS4). Skull candle 3D model done by Brendan Wood on Sketchfab.

Saving the Prime Minister [Art Test]

Storyboards and and animatic done for an art test for a previous position, wherein a hero must save the Prime Minister from an evil drone.

Storyboards, editing, and final animatic by me, character designs and 3D model background (c) Formation Animation Studio

Pepe Silvia [Always Sunny in Philadelphia]

Izzy uncovers a conspiracy that Spencer doesn’t even see is happening right beneath his nose! Can you believe that?!

Storyboards, character design, and editing are done by me. Audio and from Always Sunny in Philadelphia.

Brawl in the Forest [Unannounced Project]

A party of characters stumbles onto a cursed forest, that seems to be filled with undead soldiers. On the hunt for some experience points, it’s three against many in a fight to survive.

Storyboards, character design, and editing, and 3D modeling done by me.

Song: “F.U.Y.A” by C2C

Dinner with the Devil [Critical Role]

The Mighty Nein find themselves forced to attend a dinner hosted by a monstrous figure from Caleb’s past…

Storyboards, character design, 3D room, and editing are done by me. Audio from Critical Role Campaign 2, Episode 110. Table 3D model by Memori on Sketchfab. Characters created by Critical Role cast and crew.